Video Gaming in Science Fiction

As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work.

Video Gaming in Science Fiction

Video Gaming in Science Fiction

As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.

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Video Gaming in Science Fiction
Language: en
Pages: 194
Authors: Jason Barr
Categories: Literary Criticism
Type: BOOK - Published: 2018-09-14 - Publisher: McFarland

As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of
Video Gaming in Science Fiction
Language: en
Pages: 194
Authors: Jason Barr
Categories: Literary Criticism
Type: BOOK - Published: 2018-09-11 - Publisher: McFarland

 As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming—first emerging almost fifty years ago—still resonates in modern science fiction. The author reveals how negative stereotypes
Science Fiction Literature through History: An Encyclopedia [2 volumes]
Language: en
Pages: 766
Authors: Gary Westfahl
Categories: Literary Criticism
Type: BOOK - Published: 2021-07-31 - Publisher: ABC-CLIO

This book provides high school and undergraduate students, and other interested readers, with a comprehensive survey of science fiction history and numerous essays addressing major science fiction topics, authors, works, and subgenres written by a distinguished scholar. This encyclopedia deals with written science fiction in all of its forms, not
Roleplaying Games in the Digital Age
Language: en
Pages: 241
Authors: Stephanie Hedge, Jennifer Grouling
Categories: Games & Activities
Type: BOOK - Published: 2021-02-26 - Publisher: McFarland

The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in each week to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players across the world. Such shifts
Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan
Language: en
Pages: 226
Authors: Martin Roth
Categories: Performing Arts
Type: BOOK - Published: 2018-01-05 - Publisher: Lulu.com

This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought-provoking play.

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